MPGameDev
Matthew Punyer
ABOUT ME
I’m a passionate Games Programmer currently in my second year of study at The University of Staffordshire, where I’ve consistently achieved some of the highest grades in my cohort. My focus lies in writing clean, efficient, and scalable code for games systems.
I’m proficient in C++ and C#, with plenty of experience using the Unity Engine to develop both personal and academic projects. I have a strong grasp of object-oriented programming and the SOLID principles, which I apply to ensure modular and maintainable code architecture.
Outside of university, I’ve developed and released a Minecraft mod in Java, which has reached over 5,000 downloads, demonstrating my ability to independently design, implement, and deliver engaging gameplay systems. I’ve also participated in the Global Game Jam, where I collaborated with a multidisciplinary team to rapidly prototype creative game concepts under tight deadlines.
I’m driven by a deep enthusiasm for gameplay programming, system design, and problem solving, and I’m eager to continue expanding my technical expertise while contributing to innovative game projects.

SKILLS
Proficient in C++, Unity, Unreal Engine
Strong grasp of SOLID and OOP principles
Experienced in gameplay programming and game engine architecture
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